Compare commits
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5169d368bf | ||
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c12c2240a2 |
@@ -209,6 +209,8 @@ header h1 {
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.top-controls { display: flex; gap: 20px; flex-wrap: wrap; margin-bottom: 20px; }
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.control-group { display: flex; flex-direction: column; gap: 6px; flex: 1; min-width: 200px; }
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.control-group.control-group-small { flex: 0.5; min-width: 140px; }
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.control-group.control-group-large { flex: 2; min-width: 300px; }
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.control-group label { font-size: 0.85em; color: var(--text-dim); font-weight: 500; }
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@@ -378,6 +380,8 @@ header h1 {
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transition: border-color 0.15s;
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}
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.param-item:hover { border-color: var(--accent2); }
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.param-item.param-empty { border-color: var(--accent); border-width: 2px; }
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.param-item.param-changed { border-color: #e9c46a; }
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.param-item.modified { border-color: var(--accent2); }
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/* keep old .modified for backwards compat but remove red styling */
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+2
-2
@@ -36,14 +36,14 @@
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<label>llama.cpp 版本</label>
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<select id="version-select" onchange="onVersionChange()"></select>
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</div>
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<div class="control-group">
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<div class="control-group control-group-large">
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<label>运行模式</label>
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<div class="mode-switch">
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<button class="mode-btn active" data-mode="gpu" onclick="switchMode('gpu')">🎮 GPU 模式</button>
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<button class="mode-btn" data-mode="gpu_cpu" onclick="switchMode('gpu_cpu')">🎮+💻 GPU+CPU 模式</button>
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</div>
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</div>
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<div class="control-group">
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<div class="control-group control-group-small">
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<label>二进制程序</label>
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<select id="binary-select">
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<option value="llama-server">llama-server</option>
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+41
-8
@@ -79,9 +79,9 @@ function renderGpuSlots() {
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document.getElementById('btn-add-gpu').style.display = state.gpuSlots.length >= 4 ? 'none' : 'block';
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updateEstimate();
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}
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function addGpuSlot() { if (state.gpuSlots.length >= 4) return; const dg = state.gpus.find(g => g.name === 'RTX 3090') || state.gpus[0]; state.gpuSlots.push({ ...dg }); renderGpuSlots(); generateCommand(); }
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function removeGpuSlot(i) { state.gpuSlots.splice(i, 1); renderGpuSlots(); generateCommand(); }
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function updateGpuSlot(i, name) { const g = state.gpus.find(g => g.name === name); if (g) state.gpuSlots[i] = { ...g }; renderGpuSlots(); generateCommand(); }
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function addGpuSlot() { if (state.gpuSlots.length >= 4) return; const dg = state.gpus.find(g => g.name === 'RTX 3090') || state.gpus[0]; state.gpuSlots.push({ ...dg }); renderGpuSlots(); if (state.selectedModel) applyModelDefaults(state.selectedModel); generateCommand(); }
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function removeGpuSlot(i) { state.gpuSlots.splice(i, 1); renderGpuSlots(); if (state.gpuSlots.length > 1) { if (state.selectedModel) applyModelDefaults(state.selectedModel); } else { state.paramValues['split_mode'] = state.params.find(p=>p.param_key==='split_mode')?.default_value || 'layer'; state.paramValues['tensor_split'] = state.params.find(p=>p.param_key==='tensor_split')?.default_value || ''; } generateCommand(); }
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function updateGpuSlot(i, name) { const g = state.gpus.find(g => g.name === name); if (g) state.gpuSlots[i] = { ...g }; renderGpuSlots(); if (state.gpuSlots.length > 1 && state.selectedModel) applyModelDefaults(state.selectedModel); generateCommand(); }
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// ===== Model Selection =====
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function filterBaseModels() {
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@@ -153,15 +153,29 @@ function applyModelDefaults(m) {
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if (m.default_ctx && m.default_ctx > 0) {
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state.paramValues['ctx_size'] = String(m.default_ctx);
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}
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// Set n_gpu_layers to 'all' for GPU mode
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if (state.mode === 'gpu') {
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state.paramValues['n_gpu_layers'] = 'all';
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// Set n_gpu_layers to model's layer count (not 'all', use actual number)
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if (m.layers && m.layers > 0) {
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state.paramValues['n_gpu_layers'] = String(m.layers);
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}
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// Multi-GPU: set split_mode to tensor, compute tensor_split by VRAM ratio
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if (state.gpuSlots.length > 1) {
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state.paramValues['split_mode'] = 'tensor';
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updateTensorSplit();
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}
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// Update param UI if currently visible
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renderParams();
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generateCommand();
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}
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function updateTensorSplit() {
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if (state.gpuSlots.length <= 1) return;
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const totalVram = state.gpuSlots.reduce((s, g) => s + (g.vram_mb || 0), 0);
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if (totalVram > 0) {
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const ratios = state.gpuSlots.map(g => (g.vram_mb / totalVram).toFixed(2));
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state.paramValues['tensor_split'] = ratios.join(',');
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}
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}
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// ===== Parameter Rendering =====
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function switchTab(cat) {
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state.currentTab = cat;
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@@ -230,7 +244,13 @@ function renderParams() {
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function renderParamItem(p) {
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const val = state.paramValues[p.param_key];
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const mc = '';
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// Determine item class: empty-required (red), modified (orange), or normal
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let itemClass = '';
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if (p.param_key === 'model' && (!val || val.trim() === '')) {
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itemClass = 'param-empty';
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} else if (isParamModified(p, val)) {
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itemClass = 'param-changed';
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}
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const vb = p.affects_vram ? '<span class="vram-badge">⚡显存</span>' : '';
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// Show both short and long flag
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const shortFlag = p.short_flag || '';
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@@ -256,7 +276,7 @@ function renderParamItem(p) {
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inp = `<input type="text" value="${val}" onchange="setParam('${p.param_key}', this.value)" data-key="${p.param_key}">`;
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}
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const uh = p.unit ? `<span class="param-unit">${p.unit}</span>` : '';
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return `<div class="param-item ${mc}" data-key="${p.param_key}">${flagHtml}${vb}<span class="param-desc-text">${p.description}</span>${inp}${uh}</div>`;
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return `<div class="param-item ${itemClass}" data-key="${p.param_key}">${flagHtml}${vb}<span class="param-desc-text">${p.description}</span>${inp}${uh}</div>`;
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}
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function isParamModified(p, val) {
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@@ -267,6 +287,19 @@ function isParamModified(p, val) {
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function setParam(key, value) {
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state.paramValues[key] = value;
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// Update this item's visual state without full re-render (preserves focus)
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const item = document.querySelector(`.param-item[data-key="${key}"]`);
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if (item) {
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const p = state.params.find(p => p.param_key === key);
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if (p) {
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item.classList.remove('param-empty', 'param-changed');
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if (p.param_key === 'model' && (!value || String(value).trim() === '')) {
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item.classList.add('param-empty');
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} else if (isParamModified(p, value)) {
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item.classList.add('param-changed');
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}
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}
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}
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// If on 'modified' tab, re-render to update the list
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if (state.currentTab === 'modified') renderParams();
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generateCommand(); updateEstimate();
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